Light (Lite) variants with lesser weight and armor Introduced more diversity into already existing vests: Rangemaster and competitor have been trained to be able to throw grenades Introduced some diversity amongst vest types in their weight and capacity
Increased Independent ghillie suit weight and capacity to resolve issue with spotters not having a Claymoreįixed: Some discrepancies between vest models and their capacities Increased weight of mines and mine detector to better match their real values
Increased tactical pack weight and capacity to better match its model size and to bring more diversity amongst bags Increased Kitbag weight and capacity to better match its model size and to bring more diversity amongst bags 408 and 12.7mm ammo magazines to better match their RL weight and somewhat increase the important differences between magazines used. Side-specific static weapon backpacks are distinguished in editorĪdded correct backpacks to static weapons per sides Static weapons are properly set to accept bipods / tripods from other sidesĪdjusted deflection for various GL ammo typesĭecreased damage, range and weight of demo charges (it was too huge and devastating for its purposes - and caused capacity issues for BLUFOR divers)Īdded: Correct textures and icons for some unused but still present vest classes New command bar and map icons for the BuzzardĮntering Offroad from the back no longer results in teleporting to the frontįixed: Levitating wheels on civilian trucksįixed: Mapped different light material on back lights of civilian trucksįixed: Added fire geometry components behind the glass of the front lights of civilian trucksįixed: Front lights positioning on box truckįixed: Fuel tank hitpoints and wheel hitpoints of civilian trucksįixed: MX SW should have even the "Single" fire modeĪBR has correct fire mode switch animationįixed: Weapons placed in WeaponHolder_Single_F should remain visible even on edge of viewįixed: Camera shake for static weapons has been adjustedįixed: BLUFOR mortar can be properly assembled Gunner of SDV is now able to turn his head correctlyĬargo of Stomper shows their NVG properly Turret of Mi-48 Kajman has correct axis for horizontal rotation (strictly vertical to make AI hit something)įixed: XH-9 family of helicopters doesn't produce strong shake in external view anymore Tweaked: Elevation limit for Mi-48 gunner
Improved: Damage handling on wheeled APCsįixed: Zamak driver can get in again, and also dieįixed: Positions of active UI elements in Mk6 and Scorcherįixed: Color and shadow of the range indicator in armored vehicles Sandstorm has a correct texture for its turretįixed: Reduced moire effect in MBT gunner opticsįixed: Slammer should have 5 forward gearsĪdded: New type muzzle flash for tanks (applied on T-100)
We recommend not using active mods - or at least accept that we cannot influence their effects on the campaign.Ĭonsider checking for data corruption by verifying local data in the Steam client.Īdded: Rahim marksman rifle - bullpup 7.62 (CSAT)Īdded: Small objects (courtesy of the DayZ stand-alone team):Īdded: Story characters, uniforms and vestsĪdded: 4 British-accented English Radio Protocols